Titanfall Gets A PC And Xbox One Patch For Server Stability
Titanfall finally launches for PC and Xbox One this Tuesday, and server stability is the word of the day. This is a multiplayer-only game and a key show horse for Microsoft's cloud services, so any slowdowns or shutdowns along the lines of EA’s SimCity or Battlefield 4 would mean massive headaches for the console, the game, and the publisher. There apparently were some early issues after the midnight launch, and Respawn is pushing out a new patch meant to improve server stability.
“We’re aware that some users may have experienced early issues on PC and Xbox One,” a community post reads. “We’ve just pushed a patch that’s now recovering servers quickly. Players will load into Private Lobbies much faster and we’re continuing to monitor. Thanks for sticking with us on launch night, we appreciate your support!”
The patch is approximately 380 mb. Tonight will be the real test, as players around the world get home from work and load up the servers, ready to shoot some giant robots. The beta period offered some preparation for launch day, but nothing compares to the day one crush.
For Respawn’s part, the developer says that stability issues are in Microsoft’s hands now. Speaking to Endgadget, engineer Jon Shiring said that the server operation rests entirely on the “Azure” cloud infrastructure.
“One of the really nice things about it is that it isn’t my problem, right?” he said. “We just say [to Microsoft], here are our estimates, aim for more than that, plan for problems and make sure there are more than enough servers available — they’ll know the whole time that they need to bring more servers online.”
I don’t think we’ll see any continued server problems, frankly — there’s just too much on the line for Microsoft to blink here. Early reviews of the game are very strong, but that’s in line with what we’ve heard since the beta, and even before. Myself, I’m waiting to render final thoughts until I’ve had some time to play on public servers — with any online game, there’s just no way of knowing how it’s going to pan out until you play it in the wild.
The real question will then turn to console sales — even with so much more buzz surrounding this game, Infamous: Second Son could still outsell it based on the sheer number of PS4s without many quality games out there. Microsoft has been banking on Titanfall to galvanize its shooter base ever since the game was announced, so we’ll see if it’s managed to move some hardware in the coming weeks.
#Extra: Dave Thier @DaveThier | http://www.forbes.com/